AI Insights · Timothy · January 2023
Top 5 Boxing Games on iOS in Denmark: Q4 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in Denmark during Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the performance of the top 5 boxing games on iOS in Denmark showcased a variety of trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games fared during this period, based on data from Sensor Tower.
MMA Manager 2: Ultimate Fight saw its weekly revenue peak in mid-October, reaching approximately $133. Revenue fluctuated throughout the quarter, ending December with around $98. Weekly downloads experienced a significant rise in early November, peaking at 216, before stabilizing to numbers around the mid-60s by the end of December. The game’s active users increased to 437 in early November but gradually decreased to 274 by the end of the quarter.
Real Boxing 2 had a varied revenue trend, with weekly revenue peaking at about $103 in early October and then stabilizing to around $66 by the end of December. Downloads peaked at 177 in late October, with a notable decline in November, and then a slight recovery towards the end of December, reaching 85. Active users showed an initial increase to 278 at the end of October, followed by fluctuations, ending the year with 123 active users.
WWE Mayhem experienced a spike in revenue in the first week of December, reaching approximately $195, before dropping to $36 by the end of the month. Downloads were highest at the beginning of the quarter with 102, but saw a significant decline, dropping to just 13 by the end of December. Active users also saw a downturn, starting at 163 and ending the quarter at 78.
EA SPORTS™ UFC® 2 had its revenue peak at $158 in the last week of October, before dropping to just $2 by the end of December. Downloads were relatively stable, peaking at 107 in mid-October and then fluctuating around the 70s and 80s towards the end of the quarter. Active users remained fairly consistent, with a peak of 919 in mid-December, ending the quarter at 853.
Lastly, Boxing Star: Real Boxing Fight showed a diverse performance. Revenue peaked at $84 in early November, and by the end of December, it was around $38. Downloads saw a significant increase to 187 in mid-December, with a notable fluctuation throughout the quarter. Active users spiked to 359 in mid-December, finishing the quarter with 200.
For more detailed insights and trends on these games and others, visit Sensor Tower.